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- on exitFrame
- global Localtimer
- checkScreenStatus()
- if (the timer > 35) and not soundBusy(2) and (Localtimer < 2) then
- startTimer()
- if the visible of sprite 18 then
- set the visible of sprite 18 to 0
- else
- set the visible of sprite 18 to 1
- puppetSound("highlight1")
- updateStage()
- set Localtimer to Localtimer + 1
- end if
- end if
- end
-